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If you’re having trouble connecting to your Minecraft server there’s a process you should follow in order to try and understand where the issue lies. If you’re running on a third party hosting provider it’s recommended to reach out to them directly or check their status page.

Server Binding to Port

The first thing to check is that your server binds to the right port when you start it up, firstly you should see some errors in the console. This error will normally come from having two server processes running at the same time or you run an application on the same port as your Minecraft server.


The exception was: Address already in use
Perhaps a server is already running on that port? 


You can fix this by going to the file and look for the server-port variable and increase the number by 1. When you restart the server you should see the server start up without issues.

If you don’t see the above error message first check the following command(s) depending on the OS

Windows - netstat -ano | find "{SERVER-PORT}" | find "LISTEN"
Linux - netstat -anpe | grep "{SERVER-PORT}" |grep "LISTEN"

You should see one entry bound to, if you don’t go back and ensure the server-port variable has been set.

OS Firewalls

Now we know that the server is running on the right port you should check that the connection is allowed to break out past ‘localhost’ (the pc the server is running on). You can run the following command(s) depending on your OS to ensure the local firewall is configured.

Windows - netsh advfirewall firewall add rule name= "Open Port 25565" dir=in action=allow protocol=TCP localport=25565
Linux - sudo iptables -I INPUT -p tcp -m tcp --dport 25565 -j ACCEPT

To ensure things are all working locally within your network, attempt to connect from another device in your house to the internal LAN address. e.g.

You can find your host devices internal LAN address by running ipconfig within command prompt (ip addr / ifconfig will work on Linux using terminal)

External Port Forwarding

Providing you can connect internally to your server, the issue most likely falls with either your router and port forwarding or your IPS and their use of CGNAT.

The first thing we need to check is port forwarding is configured correctly, you will need to slightly adjust the below steps as the wording on every router model / firewall is different.

  • Login to the admin interface (normally on http(s):// or http(s)://
    • Admin username and password is normally on the bottom but a Google search may also help
  • Look for a ‘Port Forwarding / NAT folder’
  • You may need to go into any ‘Advanced Settings’ tab first
  • You should ensure the rule has been configured as expected
    • Service Name - ‘Minecraft’
    • Protocol - ‘TCP’
    • Internal IP - ‘(Internal LAN IP of Host Device)’
    • Internal Port - ‘(Match file)’
    • External Port - ‘(Match file)’
  • Save changes

It might not be possible to reach your external IP from inside your own network so a tool like canyouseeme can help check the port 25565 from an external source.

If all has been successful you should see ‘OPEN’ in green letters, if you still see a ‘CLOSED’ in red letters it could be possible you’re running behind CGNAT. You can find a great explanation on CGNAT here.

SRV Troubleshooting

Since release 1.3 Minecraft supports a method of connectivity called ‘SRV’ Record, in principle they allow you to bind a hostname such as to an ip and a random port. The difference when using an SRV record over an A record is if you have a non standard port e.g. 25570 for your Minecraft server an A record would require you to type into your client.

In using an SRV record you bind the hostname and the service you’re running (a Minecraft server) to the specific port so when you go to your client you would only have to type into your client and the SRV record would tell your client “hey use this port”.

Sometimes an end user may be using a DNS provider that doesn’t support SRV records, any issues they have with connectivity can be resolved by changing their local DNS to a free public resolver such as:

  • Quad9:
  • Cloudflare:
  • Google:

When you create the record you should ensure it’s configured as follows:

_minecraft._tcp.<host> <TTL> IN SRV 1 1 <port> <subdomain>

  • Host - this should be your current providers connection hostname
  • TTL - set this to auto if using Cloudflare DNS or 3600 in any other dns providers panel
  • Port - this should be the port you’re currently using to connect to your server with
  • Subdomain - this should represent what you want your players to connect with